![]() He knew as much as I did about games and programming, was as passionate about it as I was, and was equally commercially-minded. I remember meeting Andy for the first time in April 1992, at an MIT AI Lab orientation. When I met them, they had been making games together - and selling them - literally since middle school. Andy and Jason only touch on what is to me the most interesting aspect of this story, which was their own relationship. This is a great telling of the Crash story, and brings back a lot of memories. ![]() ĭave Baggett, Naughty Dog employee #1 (after Jason and I) throws his own thoughts on Crash Bandicoot into the ring: Click here for the PREVIOUS or for the FIRST POST. This is part of a now lengthy series of posts on the making of Crash Bandicoot.
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